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David H
May 2, 20222 min read
Dev Blog #7 [David] - Wrapping Up Development
May 2 Hi! I'm David, one of the programmers on the team! It's finally May, which means development of The Witch's Garden is finally...
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Stosh Ferhobin
Apr 20, 20223 min read
Dev Blog #6 [Dante] Conceptualization and Finalization
Hey, I’m Dante and I’m on the art team for The Witch’s Garden. A lot of work I’ve done for the game is conceptual; upon approval by the...
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Ethan Kapelka
Apr 5, 20222 min read
Dev Blog #5 [Ethan] - Designing the Player's Reference Book
Hello, this is Ethan, writing my personal development blog for the Arcane Arcade team developing The Witch's Garden. As the main UI...
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Stosh Ferhobin
Mar 23, 20222 min read
Dev Blog #4 [Cal] - Character Design, Set Dressing, and UI
March 23 Hi, I’m Cal! I’m the Creative Director as well as an artist on The Witch’s Garden. I came up with the concept behind this game...
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Stosh Ferhobin
Mar 9, 20222 min read
Dev Blog #3 [Steve] Modular Research System
Mar 9 For Witch's Garden (WG) I have challenged myself to try to make the code for our systems as robust and portable as possible within...
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andiwhite562
Feb 23, 20222 min read
Dev Blog #2 [Candice] Narrative
Hello hello! I'm Candice and I work as an artist and the narrative lead on The Witch's Garden. Over the course of the last six or so...
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Stosh Ferhobin
Feb 9, 20222 min read
Dev Blog #1 [Eleanore] House Interior
Feb 9 Hello everyone! I'm Eleanore, the lead artist for The Witch's Garden. Over the last week, I've been working on modeling and...
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