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andiwhite562

Dev Blog #2 [Candice] Narrative

Updated: Feb 25, 2022

Hello hello! I'm Candice and I work as an artist and the narrative lead on The Witch's Garden.

Over the course of the last six or so months, I've been working on crafting a world that will seem both exciting and interactive for any player that decides to play this game. It was my goal from the start to write something narrative wise that would catch the players interest and make them want to keep playing the game to see what happens next.


One of the largest objectives of the game narratively for me was to make the overarching back story of the game to lend to the actual gameplay. Early on, there was a lot of research done into witchcraft, green magic, plants, etc. that helped me decide on what could lead to a fleshed out and interesting storyline. It was decided that potion brewing would be a core aspect of the game, which in turn lends to driving the narrative arc overall.


I went through many different variations of characters, trying to decide what would work best for the story. From the the start, it was decided that the most important NPC's would be magical creatures, while other NPC's would just be "normal" humans.



(Original Ideations for characters)

Making the main 6 NPCs ended up being one of my favorite and most important part of the narrative overall. As a team, we decided to start with two for our vertical slice, as it would be a good introduction to what the characters could be, what they would look like, etc. I worked with the team to establish what the different characters personalities would be, and also what they would look like in their final renditions.


In the end, I decided that Glarus the Cyclops, Nahriel the Siren, Red the Werewolf, Sheppard the Ghost, Dahlia the Fae, and the Mayor would be the six main NPC's that would come in and request the potions. As the artist working on the potion designs, it was important for me to make sure that the characters and potions matched up personality wise, and made sense narratively overall. It's been a super fun process overall so far, and I can't wait to keep expanding on what we have to get to the finished product!




Thanks for stopping in and look forward to future posts from other members of the team!

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